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Open Access Article
18 pages 2734 KB

Videogame Education as an Anxiety Treatment between Middle-Year Students Post-Covid 19

Rafael Iwamoto Tosi
Open Journal of Educational Research 3(1); 10.31586/ojer.2023.617 - February 07, 2023
1041 views 248 downloads
Abstract

The present article seeks to provoke a discussion into how video games can be used in anxiety treatments and social stimulation tools among middle-year students and children of that same age. To do so... Read more