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Videogame Education as an Anxiety Treatment between Middle-Year Students Post-Covid 19
Rafael Iwamoto Tosi
Open Journal of Educational Research
3(1); 10.31586/ojer.2023.617 - February 07, 2023
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Abstract
The present article seeks to provoke a discussion into how video games can be used in anxiety treatments and social stimulation tools among middle-year students and children of that same age. To do so... Read more